THIS SITE

Information for

Events

Tuesday, March 13, 2018

Tuesday, March 13, 2018 — 10:00 to 10:00 AM EDT

Rina Wehbe, PhD candidate
David R. Cheriton School of Computer Science

Designing difficulty levels in platformer games is a challenge for game designers. It is important because design decisions that affect difficulty also directly affect player experience. Consequently, design strategies for balancing game difficulty are discussed by both academics and game designers. 

Tuesday, March 13, 2018 — 10:30 to 10:30 AM EDT

Chenyan Xiong, PhD candidate
Carnegie Mellon University

Search engines and other information systems have started to evolve from retrieving documents to providing more intelligent information access. However, the evolution is still in its infancy due to computers’ limited ability in representing and understanding human language. 

S M T W T F S
25
26
27
28
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
  1. 2018 (162)
    1. November (1)
    2. October (2)
    3. September (22)
    4. August (17)
    5. July (20)
    6. June (13)
    7. May (25)
    8. April (34)
    9. March (24)
    10. February (3)
    11. January (1)
  2. 2017 (37)
    1. December (2)
    2. November (5)
    3. October (3)
    4. September (4)
    5. July (4)
    6. June (3)
    7. May (2)
    8. April (2)
    9. March (6)
    10. February (4)
    11. January (2)
  3. 2016 (21)
  4. 2015 (36)
  5. 2014 (33)
  6. 2013 (23)
  7. 2012 (4)
  8. 2011 (1)
  9. 2010 (1)
  10. 2009 (1)
  11. 2008 (1)