Please note: This seminar will take place in DC 1304 and virtually over Zoom.
Shlomi Steinberg, PhD candidate
University of California, Santa Barbara
Rendering and path-tracing techniques power most of the complex computer-generated content we see in films and movies, visualizations and even video games. However, these techniques are strictly confined to ray optics, while many applications often require simulating the interference and diffraction phenomena, that arise from the wave nature of light.