Week 10 To-Do’s
Lecture and reading
Attend the lecture to learn about this week’s topics and obtain extra information from this week’s reading list (short articles/videos to read/watch). More details are available on the Schedule page.
Create a high-fidelity prototype for your application
As a team, start to create 1 high-fidelity prototype on Figma. Focus on the 2 selected features in your low-fidelity prototypes that you tested previously, and add necessary small features (if any) to make it more complete. For consistency, all students should use Figma and not any other high-fidelity prototyping tools.
You should split up prototype creation among your teammates. The suggested roles are:
- 1 member can take the role of the art director and create a very simple “design system”.
- 2 to 3 other team members can take the role of graphic designers, who use the design system to create specific prototype screens, overlays, widgets, etc.
- 1 team member can be the copywriter who provides all the written content, including screen descriptions, navigation names, button names, error messages, etc.
Follow these steps to create your high-fidelity prototype:
- Assign team roles: art director, graphic designers, copywriter.
- Create a simple design system which includes:
- primary and secondary colour palettes;
- typography styles;
- the layout grid;
- common assets like your product logo, icons, and images;
- key components like a button, navigation, and form element.
- Use the design system as a guide, discuss and decide on the high-level design choices.
- Review your observations from the low-fidelity prototype evaluation and see where you can improve the interaction design, content, and structure.
- Transfer your sketches/ low-fidelity prototypes into high-fidelity mockups and interactions.
Update your design document with your design system, rationales for decisions, description of changes, and Figma link of your high-fidelity prototype.
Team meeting and design document
Conduct this week’s team meeting or discussion in and/or out of class. Update your design document with the meeting minutes and the outcomes of this week’s activities. More details are available on the Information page under Deliverable 2a.