Week 10 To-Do’s

Lecture and reading

Attend the lecture to learn about this week’s topics and obtain extra information from this week’s reading list (short articles/videos to read/watch). More details are available on the Schedule page.

Create a high-fidelity prototype for your application

As a team, start to create 1 high-fidelity prototype on Figma. Focus on the 2 selected features in your low-fidelity prototypes that you tested previously, and add necessary small features (if any) to make it more complete. For consistency, all students should use Figma and not any other high-fidelity prototyping tools.

You should split up prototype creation among your teammates. The suggested roles are:

  • 1 member can take the role of the art director and create a very simple “design system”.
  • 2 to 3 other team members can take the role of graphic designers, who use the design system to create specific prototype screens, overlays, widgets, etc.
  • 1 team member can be the copywriter who provides all the written content, including screen descriptions, navigation names, button names, error messages, etc.

Follow these steps to create your high-fidelity prototype:

  1. Assign team roles: art director, graphic designers, copywriter.
  2. Create a simple design system which includes:
    • primary and secondary colour palettes;
    • typography styles;
    • the layout grid;
    • common assets like your product logo, icons, and images;
    • key components like a button, navigation, and form element.
  3. Use the design system as a guide, discuss and decide on the high-level design choices.
  4. Review your observations from the low-fidelity prototype evaluation and see where you can improve the interaction design, content, and structure.
  5. Transfer your sketches/ low-fidelity prototypes into high-fidelity mockups and interactions.

Update your design document with your design system, rationales for decisions, description of changes, and Figma link of your high-fidelity prototype.

Team meeting and design document

Conduct this week’s team meeting or discussion in and/or out of class. Update your design document with the meeting minutes and the outcomes of this week’s activities. More details are available on the Information page under Deliverable 2a.

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