This course will be a graduate reading seminar on the related themes of virtual humans, persuasive language technologies, and narrative and storytelling in games. We will cover readings in linguistics, rhetoric, and narrative. Topics covered will include: models of rhetoric and persuasive language; persuasive games; the use of narrative and storytelling in games, including games for health; and the social benefits of virtual worlds in designing online therapeutic interventions.
Participants will be expected to read widely and in-depth, and to participate in a class project. Some background in Linguistics or Computational Linguistics (e.g., CS784 Computational Linguistics) may be helpful. Some basic knowledge of Artificial Intelligence (e.g., CS486/686 Artificial Intelligence) would be an asset, but is not necessary. Programming knowledge is not required for non-Computer Science students.
Evaluation of student performance will be based on the following criteria:
Friday Sept 14 1:00-4:00 (HH ???)
Janet H. Murray
Hamlet on the holodeck: The future of narrative
in cyberspace
The MIT Press, 1998
Part 1: A new medium for storytelling (Chapters 1-3)
Friday Sept 21 1:00-4:00
Friday Sept 28 25 1:00-4:00
***READINGS from Lesley Northam***
Friday October 5 1:00-4:00
Ian Bogost
Persuasive games: The expressive power
of videogames
The MIT Press, 2007
Chapter 1
Friday October 12 DC2306C
Bogost, Chapter 8 (Procedural Literacy), Chapter 9 (Values and Aspirations), Chapter 10 (Exercise), Chapter 11 (Purposes of Persuasion)
Friday October 19 DC2306C
Readings from George Ross and Neil Randall
Friday October 26 DC2306C
Friday November 2, 9, 16
Demos of the Virtual Human Toolkit br> ***to be given by Lesley Northam ***