CS798 Games for Health is a graduate reading seminar
and game design course that will review the current major applications
of games in healthcare. Readings will cover the major fields in
healthcare where games are being used. Case studies will survey a
representative set of current health-related games, from best-practices
to examples indicating just how far this application area has yet to
develop.
The coursework will involve: a game design project and presentation,
presentation of papers,
review of case studies, and class discussion. Paper presentations and case
studies may be done individually or by a two-person team.
The course project will involve: the design (but not
necessarily implementation) of a
health-related game. The design project may be done individually or by a
team of up to four persons.
No programming will be required, although students who
are interested in
taking their game design further towards a working implementation
may do so. Note though: Marks for the project will not be based on
an implementation.
The project
can be tailored to students' specific interests, i.e.,
students may choose to emphasize one or more
aspects of game design: game play/game mechanics, narrative,
character development, visual design, etc.
Non-Computer Science students are welcome to
enrol in the course after the first week of classes if there is
sufficient space.
By the end of this course students should have a good understanding of the current major topic areas for health-related games, an appreciation for what makes for good "gamification" in healthcare, and the ability to apply good game design principles in healthcare applications.
10% Project proposal (one page) (due Friday June 20)
40% Project design document (due Friday August 15)
10% Project presentation (20-minute, including questions) (in
last two classes July 18 and 25)
30% Presentations of paper reviews and game case studies
10% Participation in class discussions
***UPDATED APRIL 30*** (library call numbers included)
Auditors are welcome if there is sufficient space in the classroom.
Jane McGonigal
Reality is broken: Why games make us better and
how they can change the world
Penguin Books, 2011
S. Arnab, I. Dunwell, and K. Debattista (editors)
Serious games for healthcare: Applications and
implications
IGI Global, 2013
K. Bredl and W. Bosche (editors)
Serious games and virtual worlds in education,
professional development, and healthcare
IGI Global, 2013
B. Schouten, S. Fedtke, T. Bekker, M. Schijven, and A. Gekker
(editors)
Games for health: Proceedings of the Third European
Conference on Gaming and Playful Interaction in
Health Care
Springer, 2013
Tracy Fullerton
Game design workshop: A playcentric approach to
creating innovative games
A K Peters/CRC Press, third edition, 2014
Jesse Schell
The art of game design: A book of lenses
CRC Press, first edition, 2008
Note: The second edition is coming out in September
2014
Jesse Schell
The art of game design: A deck of lenses
Schell Games; 1st edition, 2008
(cards to accompany the book)
Games for Health Conference
Game Developers Conference
Serious Play Conference
Jane McGonigal's website:
http://janemcgonigal.com/
Friday May 9 9:30-11:20 DC2568
***Updated Friday May 9***
Jane McGonigal
Reality is broken: Why games make us better and
how they can change the world
Penguin Books, 2011
Chapters 1, 14, Conclusion
***Updated Wednesday May 7***
Friday May 16 9:50-11:20 DC2568
Arnab et al., Chapter 2, "Healthcare games and the
metaphoric approach"
Presenters: Daniel
World Without Oil
http://worldwithoutoil.org
Presenters: Jiayi, Tianqi
Friday May 23 9:30-11:20 DC2568
Arnab et al., Chapter 1, "Virtual worlds in healthcare:
Applications and implications"
Presenters: Jeffrey
Brendl and Bosche, Chapter 1, "Concepts behind serious
games and computer-based trainings in health care: Immersion,
presence, flow"
Presenters: Rupinder
Arnab et al., Chapter 4, "First-person shooter game engines
and healthcare: An examination of the current state of the art
and future potential"
Presenters: Mashrur, Nashid
Fold It!
http://fold.it/portal
Presenters: Ankita, Madhur
Friday May 30 9:30-11:20 DC2568
Quest to Learn
http://q2l.org
Presenters: James, Najme
EyeWire: A Game to Map the Brain
About EyeWire:
http://blog.eyewire.org/about/
Where to sign up to play the game:
http://eyewire.org
Presenters: Brent, Richard
Zombies, Run!
https://www.zombiesrungame.com/
Presenters: Carolyn
Ian Bogost, "The rhetoric of exergaming"
http://www.bogost.com/writing/the_rhetoric_of_exergaming.shtml
Discussion leader: Chrysanne
T. Baranowski et al. "Playing for real: Video games and
stories for health-related behavior change", Am J Prev Med,
Jan 2008: 34(1): 74-82.e10
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2189579/
Discussion leader: Chrysanne
Friday June 6 9:30-11:20 DC2568
Arnab et al., Chapter 8, "Nutrition games"
Presenters: Mina
Student choice
Presenters: Ankita, Madhur
Food force:
http://www.foodforce2.com/ (New release as of 2009)
http://www.download-free-games.com/freeware_games/food_force.htm/
(Original Food Force version)
This game was introduced as a UN World food program initiative to
provide balanced nutrition and food to drought and war hit areas. The
player is put in an imaginative war and drought hit area called Sheylan
where he/she is given 6 missions to accomplish which deal with providing
nutrition and food to the masses. For future benefit, the game also
includes a mission to make the villages self-sufficient with the idea of
future farming.
Presenters: Cesar
Student choice
Presenters: Natalie, Richard
Friday June 13 9:30-11:20 DC2568
Nike+, Fitbit, and more
http://www.nike.com/ca/en_ca/
Presenters: Daniel
Nike+ variants
https://secure-nikeplus.nike.com/plus/products/
Arnab et al., Chapter 3, "Rehabilitation gaming"
Presenters: Xiao, Wei
Schouten et al, pp85-98, "IGER: A game engine
specifically tailored to rehabilitation"
Presenters: Rahul, Harshdeep
Friday June 20 9:30-11:20 DC2568
Superbetter
https://www.superbetter.com/
http://peopleslab.mslgroup.com/peoplesinsights/peoples-insights-volume-1-issue-35-superbetter/
Video at:
http://janemcgonigal.com/play-me/
Presenter: Carolyn
Bredl and Bosche, Chapter 16, "Exergames
for elderly persons: Physical exercise software based on
motion tracking within the framework of ambient assisted
living"
Presenters: Jiayi, Tianqi
Bredl and Bosche, Chapter 17, "Social inclusion
through virtual worlds"
Presenters: Smrithi, Vishnu
Presenters: None
Friday June 27 9:30-11:20 DC2568
Second Life
Presenters: Smrithi, Vishnu
http://www.secondlife.com
http://www.slideshare.net/timbuckteeth/second-life-in-education-presentation
http://www.ncbi.nlm.nih.gov/pmc/articles/PMC2553247/
Schouten et al., pp247-256, "Development of a theory-based
applied game for the treatment of post-traumatic stress
disorder: proof of feasibility"
Presenters: Xichao, Jiawei
Schouten et al., pp219-232, "A taxonomy of
serious games for dementia"
Presenter: Rupinder
Student choice
Presenter: Cesar
Friday July 4 9:30-11:20 DC2568
Bredl and Bosche, Chapter 18, "Multiplayer online
role playing games for health communication in
Brazil"
Presenters: Xiao, Wei
Schouten et al., pp3-14, "A serious game to inform
about HIV prevention: HInvaders, a case study"
Presenters: Xichao
USC Institute for Global Health "1000 Days FaceBook
Game"
Video at:
http://news.usc.edu/#!/article/41787/usc-global-health-game-maintains-relevance/
Play the game at:
http://apps.facebook.com/thousanddays
Presenters: Nashid, Md Mashrur
Student choice:
Presenters: Najme, Brent
Who is HIV Positive or not?: Challenging assumptions
http://www.posornot.com
Friday July 11 9:30-11:20 DC2568
Arnab et al., Chapter 5, "Ethics in the design
of serious games for healthcare and medicine"
Presenter: Jiawei
(Background reading only)
Bredl and Bosche, pp105-115, "Evaluation of serious
games"
Schouten text, pp75-84, "Servitization and
Commoditization: The business model dilemma
confronting serious games for health"
Presenters: Rahul, Harshdeep
Presenters: Mina, Natalie
Friday July 18 9:30-11:20 DC2568
Friday July 25 9:00-12:00 DC2568 ***NOTE EXTENDED TIME***