• "Reach more end-users"
  • "Reduce latency"
  • "Play GPU-intensive games on all hardware"

Publications

A Hybrid Edge-Cloud Architecture for Reducing On-Demand Gaming Latency. Sharon Choy, Bernard Wong, Gwendal Simon, and Catherine Rosenberg. In Springer's Multimedia Systems Journal (MMSJ) Special Issue on Network and Systems Support for Games, 2014, doi:10.1007/s00530-014-0367-z. Link to PDF

The Brewing Storm in Cloud Gaming: A Measurement Study on Cloud to End-User Latency. Sharon Choy, Bernard Wong, Gwendal Simon, and Catherine Rosenberg. In Proceedings of the Workshop on Network and Systems Support for Games (NetGames), Venice, Italy, November 2012. PDF