Prioritizing The Devices To Test Your App On A Case Study Of Android Game Apps
Authors -
Hammad, Khalid;
Meiyappan, Nagappan;
Emad, Shihab, and
Ahmed, E. Hassan
Venue -
In Proceedings of the 22nd ACM SIGSOFT International Symposium on the Foundations of Software Engineering (FSE 2014), Hong Kong, China, November 16 - 21, 2014.
Related Tags -
Abstract -
Star ratings that are given by the users of mobile apps directly impact
the revenue of its developers. At the same time, for popular
platforms like Android, these apps must run on hundreds of devices
increasing the chance for device-specific problems. Devicespecific
problems could impact the rating assigned to an app, given
the varying capabilities of devices (e.g., hardware and software).
To fix device-specific problems developers must test their apps on
a large number of Android devices, which is costly and inefficient.
Therefore, to help developers pick which devices to test their
apps on, we propose using the devices that are mentioned in user reviews.
We mine the user reviews of 99 free game apps and find that, apps receive user reviews from a large number of devices: between
38 to 132 unique devices. However, most of the reviews (80%)
originate from a small subset of devices (on average, 33%). Furthermore, we find that developers of new game apps with no reviews
can use the review data of similar game apps to select the
devices that they should focus on first. Finally, among the set of devices
that generate the most reviews for an app, we find that some
devices tend to generate worse ratings than others. Our findings
indicate that focusing on the devices with the most reviews (in particular
the ones with negative ratings), developers can effectively
prioritize their limited Quality Assurance (QA) efforts, since these
devices have the greatest impact on ratings.
Preprint -
PDF
BibTex -
@article{Khalid2014_3,
author = {Hammad, Khalid and Meiyappan, Nagappan and Emad, Shihab, and Ahmed, E. Hassan},
keyword = {Mobile Apps, ESE in Ultra Large Repositories},
title = {Prioritizing The Devices To Test Your App On A Case Study Of Android Game Apps},
type = {conference},
venue = {In Proceedings of the 22nd ACM SIGSOFT International Symposium on the Foundations of Software Engineering (FSE 2014), Hong Kong, China, November 16 - 21, 2014.}
}