Schedule
Schedule may change as the course progresses.
Situate
Galanter, Philip. Generative art theory. A companion to digital art (2016): 146-180. https://ems.andrew.cmu.edu/2016-60212/resources/galanter_generative.pdf
Jeffrey Bardzell. 2009. Interaction criticism and aesthetics. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '09). Association for Computing Machinery, New York, NY, USA, 2357–2366. https://doi.org/10.1145/1518701.1519063
Code
Jennifer Jacobs, Joel Brandt, RadomĂr Mech, and Mitchel Resnick. 2018. Extending Manual Drawing Practices with Artist-Centric Programming Tools. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI '18). Association for Computing Machinery, New York, NY, USA, Paper 590, 1–13. https://doi.org/10.1145/3173574.3174164
Tyler Angert, Miroslav Suzara, Jenny Han, Christopher Pondoc, and Hariharan Subramonyam. 2023. Spellburst: A Node-based Interface for Exploratory Creative Coding with Natural Language Prompts. In Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology (UIST '23). Association for Computing Machinery, New York, NY, USA, Article 100, 1–22. https://doi.org/10.1145/3586183.3606719
Counterfunctional
James Pierce and Eric Paulos. 2014. Counterfunctional things: exploring possibilities in designing digital limitations. In Proceedings of the 2014 conference on Designing interactive systems (DIS '14). Association for Computing Machinery, New York, NY, USA, 375–384. https://doi.org/10.1145/2598510.2598522
Chris Elsden, David Chatting, Michael Duggan, Andrew Carl Dwyer, and Pip Thornton. 2022. Zoom Obscura: Counterfunctional Design for Video-Conferencing. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 143, 1–17. https://doi.org/10.1145/3491102.3501973
Ambiguous
William W. Gaver, Jacob Beaver, and Steve Benford. 2003. Ambiguity as a resource for design. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '03). Association for Computing Machinery, New York, NY, USA, 233–240 https://doi.org/10.1145/642611.642653
Christian Sivertsen, Guido Salimbeni, Anders Sundnes Løvlie, Steven David Benford, and Jichen Zhu. 2024. Machine Learning Processes As Sources of Ambiguity: Insights from AI Art. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI '24). Association for Computing Machinery, New York, NY, USA, Article 165, 1–14. https://doi.org/10.1145/3613904.3642855
Co-create
Christian Sivertsen and Anders Sundnes Løvlie. 2024. Exploring Aesthetic Qualities of Deep Generative Models through Technological (Art) Mediation. In Proceedings of the 2024 ACM Designing Interactive Systems Conference (DIS '24). Association for Computing Machinery, New York, NY, USA, 2738–2752. https://doi.org/10.1145/3643834.3661498
Tomas Lawton, Kazjon Grace, and Francisco J Ibarrola. 2023. When is a Tool a Tool? User Perceptions of System Agency in Human–AI Co-Creative Drawing. In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS '23). Association for Computing Machinery, New York, NY, USA, 1978–1996. https://doi.org/10.1145/3563657.3595977
Reading Week
Material
Laura Devendorf and Kimiko Ryokai. 2015. Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI '15). Association for Computing Machinery, New York, NY, USA, 2477–2486. https://doi.org/10.1145/2702123.2702547
Hannah Twigg-Smith, Jasper Tran O'Leary, and Nadya Peek. 2021. Tools, Tricks, and Hacks: Exploring Novel Digital Fabrication Workflows on #PlotterTwitter. In Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems (CHI '21). Association for Computing Machinery, New York, NY, USA, Article 594, 1–15. https://doi.org/10.1145/3411764.3445653
Embody
Mirabelle Jones, Christina Neumayer, and Irina Shklovski. 2023. Embodying the Algorithm: Exploring Relationships with Large Language Models Through Artistic Performance. In Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems (CHI '23). Association for Computing Machinery, New York, NY, USA, Article 654, 1–24. https://doi.org/10.1145/3544548.3580885
Jules Françoise, Sarah Fdili Alaoui, and Yves Candau. 2022. CO/DA: Live-Coding Movement-Sound Interactions for Dance Improvisation. In Proceedings of the 2022 CHI Conference on Human Factors in Computing Systems (CHI '22). Association for Computing Machinery, New York, NY, USA, Article 482, 1–13. https://doi.org/10.1145/3491102.3501916
Augment
Zhihao Yao, Yao Lu, Qirui Sun, Shiqing Lyu, Hanxuan Li, Xing-Dong Yang, Xuezhu Wang, Guanhong Liu, and Haipeng Mi. 2024. Lumina: A Software Tool for Fostering Creativity in Designing Chinese Shadow Puppets. In Proceedings of the 37th Annual ACM Symposium on User Interface Software and Technology (UIST '24). Association for Computing Machinery, New York, NY, USA, Article 74, 1–15. https://doi.org/10.1145/3654777.3676426
Matthew Flagg and James M. Rehg. 2006. Projector-guided painting. In Proceedings of the 19th annual ACM symposium on User interface software and technology (UIST '06). Association for Computing Machinery, New York, NY, USA, 235–244. https://doi.org/10.1145/1166253.1166290
Evaluate
Christian Remy, Lindsay MacDonald Vermeulen, Jonas Frich, Michael Mose Biskjaer, and Peter Dalsgaard. 2020. Evaluating Creativity Support Tools in HCI Research. In Proceedings of the 2020 ACM Designing Interactive Systems Conference (DIS '20). Association for Computing Machinery, New York, NY, USA, 457–476. https://doi.org/10.1145/3357236.3395474
Sheena Lewis, Mira Dontcheva, and Elizabeth Gerber. 2011. Affective computational priming and creativity. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI '11). Association for Computing Machinery, New York, NY, USA, 735–744. https://doi.org/10.1145/1978942.1979048
Critiques
Class Structure
Most classes follow this structure:
- (20m) Sketch Demos
- (40m) Seminar 1
- (10m) break
- (40m) Seminar 2
- (10m) break
- (60m) Coding Workshop or Studio