CS798: Project
The goal of the project is to conduct a significant exploration of
a single topic in the field of nonphotorealistic computer graphics.
Most likely, this exploration will take the form of an implementation
of an algorithm or technique. It may be possible to produce a
paper or carry out an experiment as a project in this course, though
these will be held to a higher standard. The project is not required
to contain any new research, though new research is certainly encouraged.
The proposal (Due February 29th, 2008)
The first element of the project is the proposal. The proposal should
outline the scope and goals of the project, and give a clear idea of
what will be done.
There is no fixed page limit for the proposal; it should be exactly
as long as is necessary. If you want to shoot for a target, three
pages seems like a reasonable size. Be sure to include images
and a bibliography if necessary. Fonts
should be between ten and twelve points in size, and text should
be set single-spaced in one column. Use one inch margins all around.
The content of the proposal is not entirely fixed. You should use
whatever organization you feel will best motivate the subject and
communicate your goals. But here are some main points that you
should be sure to cover (adapted from Tim Brecht's
CS856 project
guidelines):
- The problem statement or idea
- What problem is being
studied or addressed?
- Motivation
- Why is this problem interesting? Who cares?
Why?
- Goals/Objectives
- What is it you are going to do? How
can you or anyone else tell if you've reached your goals?
These don't have to follow the format of the objective
list in CS488/688. But you should try to give a concrete
set of properties that your final product will have.
- Approach or techniques used
- How are you going to do this?
What algorithms or techniques will apply? What hardware
and software will you use? How do you plan to evaluate
that your project is performing as expected?
- Milestones
- Short term: things that will definitely get done.
- Medium term: things you'll do if everything goes well.
- Long term: things to do if everything goes very well.
You won't be expected to complete all of these milestones;
you should think about writing a proposal for which you
can meet all the short term ones and some of the medium term
ones. The goal of this section is more
to show that you've thought through the implications of
this work and have ideas about what directions your project
could take in the future.
The proposal is due on Friday, February 29th. Please submit a
printed copy at the start of class.
You can start working on your project as soon as you've submitted
your proposal, or even before. Only in the most extreme cases
will it be necessary to change to a completely different topic.
It's more likely that I'll have no more than a few minor adjustments
to make, and the work you've done until that point will still be
applicable.
You will be demonstrating your project and submitting a written
report at the beginning of April. Plan your time accordingly.
The presentation (Due April 1st/3rd, 2008)
There is no preset format for your presentation. The general
goal is to introduce and motivate the problem area, describe the
scope and aims of your project, show current results, and discuss
future work. Here are some additional collected notes:
- The point of the presentation is not to tell us about the
paper your work is based on (if there is a paper). I want
to know what you did. Yes, you'll need some introductory
material about the topic and the paper, but that's not the
focus.
- You should certainly start with an overview of the topic
and some motivation for why you did a project on it.
Unlike
a similar presentation in other courses, it should be easier
to motivate your work because you can include pretty pictures.
- I won't expect you to have finished your project, but I'd
like to get a clear sense of what you've accomplished and
what you're planning to accomplish in the time remaining.
Show results that you've got, either images, animations, or
live demos (have the images handy in case the demos don't
work).
- Try to include some discussion of what you've learned and
what you would do for future work. While working on the
project, did you identify opportunities for new work in this
area? Do you have a long-term vision for the Ultimate Killer
Demo?
The write-up (Due date TBA, approximately April 20th, 2008)
Your final project submission should be in the form of a paper
write-up. Use the same formatting guidelines that were given for
the proposal. Again, there is no predetermined length for your
paper; it should be exactly long enough to contain everything
you need to say. As a guideline, I'll recommend a 5-10 page paper,
including images. Of course, part of your mark will come from
the quality of your write-up, so try to find a suitable level
of detail.
You should organize your paper in whatever format best communicates
its ideas. Here are some suggestions on main points to discuss:
- Introduce and motivate the topic. Why is this an interesting
problem? Why is it challenging? What are the historical
antecedents (i.e., examples of this medium before
computer graphics)? If you're developing a novel idea,
what was the inspiration?
- If you're working on a novel idea, discuss related work.
If you're implementing an existing paper, you don't need
to simply copy in the paper's related work section, but
you're welcome to incorporate references to related systems
that the paper missed or that have been created since
its publication.
- Describe your implementation.
- If you're implementing
an existing paper, you don't need to rehash the paper's
algorithm, but you should still describe what you did.
In particular, it will be interesting to know what wasn't
obvious from reading the paper. What did you have to
figure out for yourself? What was confusing or incorrect
in the paper?
- If your work is novel, pretend that you're writing a
SIGGRAPH paper. You'll want to describe your implementation
in enough detail to let others reproduce it. In SIGGRAPH
reviews, they use the metric "can the work be reproduced
by a skilled graduate student?".
- Show results. Include enough results to demonstrate the
different features of your system and to prove that the
features work. It's also interesting to include examples
where your system performs poorly as a demonstration of its
limitations. If your results are primarily interactive or
animated, you can still include screenshots or still frames,
but you may also provide videos or demo programs along with
the paper.
- Discuss future work.
- Part of future work is the stuff you
meant to implement but didn't get around to. How would
you need to change your program to get these other features
working?
- Another aspect of future work is new ideas that occured
to you while working on the project. Now that you're finished,
what possible extensions have you identified?
- I'm also very interested in longer term ideas. Ignore
the project time frame. What new directions could you take
with this work if you had a whole term? A year?
Is there a PhD topic lurking in your project?
You should submit a printed copy of your write-up directly to me any
time before the final deadline, which will be announced later.
I also encourage you to create a web page describing your project.
I'm going to leave this part optional, but it's very valuable to me
for future terms. I intend to collect project web pages into an
archive that I can use to show off results from this course. If
you create a web page, do so in a way that I can copy all the files
to my directory (don't include any absolute paths). Then send me
an archive of all the files.