\begin{frame}[allowframebreaks]{overload}

\begin{enumerate}

    \item \textbf{UI Usability Study}
	Build several clients with different looks and feels, and watch users play a 	game with each configuration to determine which is the most easily usable.
    
    \item \textbf{Game Rule Variant User Study}
	Build several variants of our core game design, each with an experimental rule added that affects gameplay. Users play the base game for a set period of time, then plays a game with a rule variation. The user ranks his experiences.

	\item \textbf{Calculating Card Power Distributions}
	Build an application to calculate a distribution of power values for each card in our game, then proceed to balance the cards by changing power values and through the use of a rarity system. Possibly using genetic algorithms or Alloy. 
	
	\item \textbf{Symphony: Player-matching}
	A formal verification that two equally skilled players based on some skill rating will be matched within a specified timeframe, given the arrival rate of new game requests.

	\item \textbf{unschool: Peer Analysis}
	Analyze the behaviour and preferences of different groups of friends and see how that can be encouraging or disencouraging to a specific user. e.g. say someone likes a certain genre of game, will his/her friends start playing the game or not based on the genre of the game.

\end{enumerate}

\end{frame}
