Postdoctoral Fellow Position – building and evaluating novel systems for human-computer interaction, computer graphics, and/or computational media

The Computer Science HCI Lab at the University of Waterloo and Mtion Interactive Inc. are looking for a Postdoctoral researcher with a proven record for building and evaluating novel systems for human-computer interaction, computer graphics, and/or computational media. You will work as part of a research-focused start-up software product team in a unique collaboration between academia and industry.

The salary is CAD 55k plus benefits with a possible joint position at Mtion Interactive Inc., negotiable based on the candidate’s merit and/or experience. The expected start date is Fall 2022.

Position requirements include:

  • A PhD degree (or a completion date for a PhD within a few months).
  • Evidence of publication ability in human-computer interaction, computer graphics, computational media, or similar academic fields.
  • Technical expertise in designing and developing systems for interactive computational media and/or 3D computer graphics and/or software design or software engineering. For example:
    • Graphics programming using toolkits like DirectX, OpenGL, or WebGL.
    • Low-level graphics programming like shaders.
    • Game and MR toolkits like Unity or Unreal platforms or web 3D.
  • Research study experience, for example, either or both of:
    • Qualitative methods (e.g., grounded theory, usability evaluation).
    • Quantitative methods for controlled experiments (e.g. performance analysis, technical benchmarks).
  • A passion for videogames, including any or all of playing, making, and researching them.
  • A willingness to work with and mentor others at all levels (undergraduate, MSc, PhD).

The candidate will work with Professor Daniel Vogel and Mtion Interactive Inc. founder and lead researcher Dr. Jeremy Hartmann, on projects within the videogame streaming and interaction space. Current research interests include:

  • Exploring asymmetric interactions between streamers and spectators within immersive environments.
  • Exploring visualization techniques and rendering of volumetric data within the context of artificial environments.
  • The encoding and representation of volumetric data in multimedia streams, including depth and light-field data.
  • Evaluating tools that support streamers.
  • Novel interfaces and visualization techniques for remote entertainment and work.

To submit an application, please send an email to Professor Daniel Vogel at, including the following information:

  • A CV, including a list of publications.
  • A cover letter describing why you would like to work with us, your primary skills, and your research area of interest going forward in your research career.
  • The names, positions, and email addresses of two referees.

Applications will be reviewed until the position is filled.