Professor Vogel’s research focuses on human-computer interaction (HCI) in combination with computer graphics and visual art in the pursuit of developing better experiences for people using computers.
Input and interaction techniques change significantly as computing moves off of the desktop, onto our laps, into our pockets, and now, spreading throughout our environment. The increase in display area on surfaces like tables and walls, combined with contextual access, enable new experiences — but only when input, interaction, and visualization are tailored to human capabilities. While efficiency and usability remain important criteria, aesthetic experience and comfort become absolutely essential when computing is embedded in the fabric of our environment.
Professor Vogel’s approach combines the methodical study of human capabilities and characteristics to inform the design of novel input devices and techniques. Vogel works on fundamental input topics such as pointing, control-display gain, input signal filtering, hand occlusion, and gestural input. He has leveraged results in these areas to design freehand pointing techniques for large displays, a hybrid absolute and relative pen input technique, a multi-modal contact-sensing device modeled after an artist’s Conté crayon, and techniques for using whole body input with large interactive public displays.
Degrees and awards
BA (Western), BFA (Emily Carr University of Art and Design), MSc, PhD (Toronto)
Banting Postdoctoral Fellowship (2011); Bill Buxton Dissertation Award for best Canadian doctoral dissertation in human-computer interaction (2010); Best Paper Award, ACM Conference on Human Factors in Computing Systems (CHI) (2010, 2007); Best Paper Honourable Mention ACM Conference on Human Factors in Computing Systems (CHI) (2008, 2013).
Industrial and sabbatical experience
Before returning to academia, Professor Vogel worked for more than ten years as a computer animator, graphic designer, and interaction design consultant for clients such as AutoDesk Press, Starbucks, Sony, and the Royal Bank of Canada. As an academic, he interned at Microsoft Research twice, with Dr. Maneesh Agrawala and Dr. Patrick Baudisch and was a visiting researcher at INRIA Lille, France. Vogel also holds a BFA from the Emily Carr University of Art + Design, and he has exhibited artwork nationally and internationally, and was an artist in residence at the Banff Centre.
Yuexing Luo, Daniel Vogel (2014). Crossing-Based Selection with Direct Touch Input. Proc. of CHI'14, the 32nd Conference on Human Factors in Computing Systems. p. 2627-2636.
Géry Casiez, Nicholas Roussel, Jonathan Aceituno, Daniel Vogel. (2012). Giving a Hand to the Eyes: Leveraging Input Accuracy for Subpixel Interaction. Proc. of UIST’12, the 25th ACM Symposium on User Interface Software and Technology. p. 351-358.
Daniel Vogel, Géry Casiez. (2012). Hand Occlusion on a Multi-Touch Tabletop. Proc. of CHI'12, the 30th Conference on Human Factors in Computing Systems. p. 2307-2316.
Géry Casiez, Nicholas Roussel, Daniel Vogel. (2012). 1€ Filter: A Simple Speed-based Low-pass Filter for Noisy Input in Interactive Systems. Proc. of CHI'12, the 30th Conference on Human Factors in Computing Systems. p. 2527-2530.
Daniel Vogel, Géry Casiez. (2011). Conté: Multimodal Input Inspired by an Artist’s Crayon. Proc. of UIST'11, the 24th ACM Symposium on User Interface Software and Technology. p. 357-366.
Daniel Vogel, Ravin Balakrishnan. (2010). Occlusion-Aware Interfaces. Proc.of CHI'10, the 28th Conference on Human Factors in Computing Systems. p. 263-272.
Géry Casiez, Daniel Vogel, Ravin Balakrishnan, Andy Cockburn. (2008). The Impact of Control-Display Gain on User Performance in Pointing Tasks. Human-Computer Interaction. Taylor & Francis. 23(3), p. 215-250.
Clifton Forlines, Daniel Vogel, Ravin Balakrishnan. (2006). HybridPointing: Fluid Switching Between Absolute and Relative Pointing with a Direct Input Device. Proc. of UIST'06, the 19th ACM Symposium on User Interface Software and Technology. p. 211-220.
Daniel Vogel, Ravin Balakrishnan. (2005). Distant freehand pointing and clicking on very large high resolution displays. Proc. of UIST'05, the 18th ACM Symposium on User Interface Software and Technology. p. 33-42.
Daniel Vogel, Ravin Balakrishnan. (2004). Interactive public ambient displays: transitioning from implicit to explicit, public to personal, interaction with multiple users. Proc. of UIST'04, the 17th ACM Symposium on User Interface Software and Technology. p. 137-146.